Monday, March 2, 2009

Update


Here is a shot of what I've been working on. I still need to finish cliff walls and windows. I also am going to start working on the second stories of a couple buildings. I also need to continue on the docks. Overall I like where it's going now that more of the components are coming together.

Thursday, February 19, 2009

Progress

Here is what I've been working on. I have been blocking out the northeast corner of the map. I just put in floor, wall, and ground prefabs and I laid down some simple health and ammo entities. I did not do the dock area yet because I am having some difficulties when I rotate wall prefabs. They start with a depth of 16 units and when I rotate it, it shrinks to 15.5 units or so. Any ideas on why that might be happening would be helpful.


Updates

Here is one of the newest versions of the paper map for you guys. I think it turned out really well. I have a good feeling once we get this all blocked out and pieced together, this will be a functional and enjoyable level. Keep up the good work and please continue to post.

Thursday, January 8, 2009

Great Work!

I have to say that the club went out really well in the past couple of quarters. We had a good handful of members working together to design a TF2 level and just by looking at the progress, I think you all went a long way! Not only that, you are working on a totally modified game mechanic that hasn't been explored in the TF2 modding community! I definitely look forward to play testing your blocked out level! This would indeed be very interesting to see in the coming months! Keep it up, guys!

As for the new members or prospective members who have stumbled into this blog, don't hesitate to participate in the meetings. Whether it be spectating, discussing, sharing ideas or just plain hangin' out, it would be great to see you there to witness a game level being fleshed out by some of our key members. Don't be shy.

Tuesday, November 18, 2008

Red Spawn


I worked on the red spawn it's pretty self explanatory. the building that is overlapping the path is an over head walkway with windows so players can shoot out.

Area before the mill

I worked on the section between CP1 and the mill. I will have some more isometric views soon to further show this area. I will see you at the meeting.

Monday, November 10, 2008

Canyon -sketches

--ArodZ--

Here's a different angle for the canyon.